DungeonsBestiaryExpeditionsRoad encountersWorld bossesBeastsArena bosses

Dungeons 7

Three fights, then the boss; your HP carries between stages and there is no healing mid-run. 3 free runs a day, 10 energy each; an extra run costs 10 gems, up to 10 paid runs. Boss loot is guaranteed and leans toward epics, silver tablets and set pieces. The first clear of each dungeon pays a one-off gem bounty. Outgrow a dungeon and its boss returns as a tougher Elder version scaled to you.

From the in-game handbookDungeons

Multi-stage runs with a boss at the end - the true test of your build and the best loot in PvE.

Structure: 3 fights, then the BOSS. Your HP carries between stages - there is no healing mid-run, and losing any fight ends it. Sustain (lifesteal, regen skills) shines here.

Cost: 10 energy per run, 3 free runs daily (reset at midnight your local time), extra runs cost 10 .

Boss loot is guaranteed and heavily favors higher rarities - epics land here, and about 5% of boss kills drop one of the 8 ★ Uniques. Bosses can also drop 🥈 silver curse tablets and pieces of your class set. First kill of each boss grants gems (5-50). Six bosses await, from the Rat King to the Immortal Doctore.

Scaling: outgrow a dungeon and its boss returns as a tougher "Elder" version scaled to you - never a free farm, but the rewards scale up too. Some story quests demand specific boss kills, so keep your dungeon legs strong.

The dungeon list in game.
The dungeon list in game.
Rat King

Sewers Beneath the Arena

level 3 · first clear 5 gems

Boss: Rat King

Level 3STR 16DEX 12AGI 14END 18Filthy Claws 5–9

On the way: Arena Rat, Thief, Drunken Gladiator, Wild Dog Pack, Bandit

Bandit Chief

Suburban Slums

level 7 · first clear 10 gems

Boss: Bandit Chief

Level 7STR 24DEX 18AGI 16END 22Notched Falx 9–15

On the way: Thief, Bandit, Hunter, Runaway Slave, Street Duelist, Feral Slave

Necromancer

Old Cemetery

level 13 · first clear 15 gems

Boss: Necromancer

Level 13STR 26DEX 30AGI 22END 28Bone Staff 14–24

On the way: Grave Robber, Poacher, Tomb Guardian, Feral Slave, Cultist of Mars

Spider Broodmother

Abandoned Mines

level 20 · first clear 20 gems

Boss: Spider Broodmother

Level 20STR 38DEX 34AGI 40END 42Venom Fangs 20–32

On the way: Legion Deserter, Arena Beast, Numidian Mercenary, Beast Handler, Scarred Pit Fighter

Mad Priest of Mars

Ruins of the Temple of Mars

level 30 · first clear 30 gems

Boss: Mad Priest of Mars

Level 30STR 56DEX 44AGI 38END 58Sacrificial Blade 30–48

On the way: Cultist of Mars, Thracian Duelist, Pit Champion, Gallic Berserker, Blood Priest

Undead Champion

Colosseum Depths

level 42 · first clear 50 gems

Boss: Undead Champion

Level 42STR 80DEX 60AGI 52END 82Champion Spatha 44–66

On the way: Pit Champion, Crippled Legend, Cursed Gladiator, Executioner of the Sands, Shade of the Colosseum

Nero Reborn

Sunken Palace of Nero

level 55 · first clear 75 gems

Boss: Nero Reborn

Level 55STR 104DEX 78AGI 68END 106Gilded Spatha of the Damned 58–88

On the way: Widow of the Sands, Iron Colossus, Serpent of Carthage, Champion of Two Arenas, Praetorian Death Squad, Avatar of Mars

Bestiary 38

Every enemy you can meet on an expedition, a quick fight or a dungeon stage. Opponents are drawn from a bracket of your level minus 6 to plus 2. Gold and experience are the base rewards before multipliers.

Arena Rat

Arena Rat

level 1 · Sewers Beneath the Arena
DMG 1–3STR 5DEX 4AGI 3END 4INT 1CHA 110 gold5 exp
Fat on the flesh of fallen gladiators, the rats of the arena fear no man. The smallest enemy you will ever face - and the first to taste your blade.
Drunken Gladiator

Drunken Gladiator

level 2 · Sewers Beneath the Arena
DMG 3–6STR 8DEX 6AGI 4END 7INT 2CHA 220 gold10 exp
Once he fought for glory. Now he fights for the next amphora of sour wine. Do not let the swaying fool you - muscle memory dies last.
Thief

Thief

level 3 · Sewers Beneath the Arena, Suburban Slums
DMG 2–5STR 6DEX 10AGI 8END 5INT 3CHA 325 gold12 exp
Quick fingers, quicker feet. The markets of Rome breed them faster than the crosses along the Appian Way can hold them.
Bandit

Bandit

level 5 · Sewers Beneath the Arena, Suburban Slums
DMG 5–10STR 10DEX 8AGI 6END 9INT 3CHA 235 gold18 exp
The roads outside the city belong to men like him. Travelers pay the toll in coin or in blood - he accepts both.
Hunter

Hunter

level 7 · Suburban Slums
DMG 8–14STR 12DEX 12AGI 10END 8INT 5CHA 450 gold25 exp
He tracked lions in Numidia and wolves in Gaul. Now he tracks whatever the arena pays him to track. Today, that is you.
Veteran Gladiator

Veteran Gladiator

level 10
DMG 12–20STR 18DEX 14AGI 10END 16INT 6CHA 580 gold40 exp
Twenty years of sand and scars. He has forgotten more about killing than most men ever learn.
Runaway Slave

Runaway Slave

level 12 · Suburban Slums
DMG 14–23STR 20DEX 17AGI 16END 18INT 6CHA 595 gold48 exp
Desperation makes a man dangerous. He has nothing to lose and a whole life to win - the most honest motivation in the Empire.
Feral Slave

Feral Slave

level 13 · Suburban Slums, Old Cemetery
DMG 16–25STR 24DEX 16AGI 18END 20INT 4CHA 3105 gold52 exp
They kept him in chains so long he forgot he was a man. What broke free is something older and hungrier.
Wild Dog Pack

Wild Dog Pack

level 14 · Sewers Beneath the Arena
DMG 17–27STR 22DEX 20AGI 24END 18INT 2CHA 1110 gold56 exp
One dog is a nuisance. Six dogs moving as one mind are a lesson in humility. Many gladiators have learned it posthumously.
Street Duelist

Street Duelist

level 15 · Suburban Slums
DMG 18–29STR 23DEX 26AGI 22END 19INT 8CHA 8ARM 1120 gold60 exp
He fights for coin in the alleys of the Subura, where there are no rules, no referees, and no second places.
Arena Beast

Arena Beast

level 16 · Abandoned Mines
DMG 20–31STR 30DEX 18AGI 20END 28INT 2CHA 2ARM 2130 gold64 exp
Captured beyond the frontier, starved for a week, released into the light. The crowd loves it. The beast does not.
Tomb Guardian

Tomb Guardian

level 17 · Old Cemetery
DMG 21–33STR 28DEX 20AGI 14END 32INT 10CHA 4ARM 5140 gold68 exp
Paid to guard the dead, he takes the job seriously. Grave robbers whisper that he has not left the necropolis in nine years.
Grave Robber

Grave Robber

level 18 · Old Cemetery
DMG 22–35STR 26DEX 28AGI 26END 22INT 12CHA 6ARM 1150 gold72 exp
Where there is gold under the earth, there are men willing to dig. His dagger has opened more tombs than the earthquakes.
Poacher

Poacher

level 19 · Old Cemetery
DMG 24–37STR 28DEX 30AGI 28END 24INT 10CHA 6ARM 1160 gold76 exp
The Emperor's forests are forbidden. His traps do not distinguish between deer, wolves, and gladiators who wander too far.
Legion Deserter

Legion Deserter

level 20 · Abandoned Mines
DMG 25–39STR 34DEX 26AGI 22END 32INT 12CHA 8ARM 6170 gold80 exp
He carried the eagle for twelve years before he walked away. A deserter's life is short - but he intends to make it expensive.
Cultist of Mars

Cultist of Mars

level 22 · Old Cemetery, Ruins of the Temple of Mars
DMG 28–43STR 30DEX 28AGI 24END 30INT 26CHA 14ARM 3190 gold88 exp
He believes every drop of blood spilled in combat feeds the god of war. He is very devout. He tithes generously.
Numidian Mercenary

Numidian Mercenary

level 24 · Abandoned Mines
DMG 30–47STR 38DEX 34AGI 30END 34INT 14CHA 10ARM 4210 gold96 exp
The finest light cavalry in the world, they say. On foot, with twin spears, he is merely terrifying.
Scarred Pit Fighter

Scarred Pit Fighter

level 26 · Abandoned Mines
DMG 33–51STR 42DEX 32AGI 28END 40INT 8CHA 8ARM 5230 gold104 exp
The illegal pits beneath the city have no rules and no healers. Every scar on his body is a fight someone else did not walk away from.
Thracian Duelist

Thracian Duelist

level 28 · Ruins of the Temple of Mars
DMG 35–55STR 40DEX 42AGI 36END 36INT 12CHA 12ARM 3250 gold112 exp
The sica curves like a question mark, and his answer is always the same. Thrace breeds warriors the way Rome breeds lawyers.
Pit Champion

Pit Champion

level 30 · Ruins of the Temple of Mars, Colosseum Depths
DMG 38–59STR 48DEX 38AGI 32END 46INT 12CHA 16ARM 8280 gold120 exp
Undefeated in the underground circuit for three years. The bookmakers stopped taking bets against him. Be the reason they start again.
Beast Handler

Beast Handler

level 32 · Abandoned Mines
DMG 40–63STR 46DEX 42AGI 38END 44INT 18CHA 14ARM 5300 gold128 exp
He raised lions from cubs and taught bears to dance. The whip in his hand has commanded things with far bigger teeth than you.
Gallic Berserker

Gallic Berserker

level 34 · Ruins of the Temple of Mars
DMG 44–69STR 56DEX 38AGI 40END 46INT 6CHA 8ARM 2320 gold136 exp
The Romans burned his village and called it peace. He paints himself in woad and calls his answer war.
Praetorian Renegade

Praetorian Renegade

level 36
DMG 46–71STR 54DEX 46AGI 38END 52INT 20CHA 16ARM 10340 gold144 exp
He guarded the Emperor himself before the purge. The finest military training in the world, now available to the highest bidder.
Venator Master

Venator Master

level 38
DMG 48–75STR 52DEX 54AGI 48END 48INT 22CHA 14ARM 5360 gold152 exp
A hundred beasts have died on his spear in the arena. He considers gladiators a softer kind of prey - prove him wrong.
Crippled Legend

Crippled Legend

level 40 · Colosseum Depths
DMG 51–79STR 60DEX 50AGI 40END 58INT 24CHA 22ARM 9380 gold160 exp
They retired him after the lion took his leg. The bronze crutch he fights on has killed eleven men who assumed too much.
Cursed Gladiator

Cursed Gladiator

level 42 · Colosseum Depths
DMG 54–84STR 64DEX 52AGI 44END 62INT 20CHA 10ARM 8400 gold168 exp
He won his freedom, and the rudis was snatched away on a technicality. Some say he sold his soul for revenge. His eyes suggest the buyer collected early.
Blood Priest

Blood Priest

level 44 · Ruins of the Temple of Mars
DMG 56–88STR 58DEX 56AGI 46END 60INT 44CHA 24ARM 6420 gold176 exp
The old religions did not die - they went underground. His rituals require what your veins carry, and he performs them with surgical devotion.
Executioner of the Sands

Executioner of the Sands

level 46 · Colosseum Depths
DMG 59–92STR 72DEX 54AGI 44END 66INT 14CHA 12ARM 10440 gold184 exp
When a gladiator is condemned, he delivers the sentence before fifty thousand witnesses. He has never needed a second stroke.
Shade of the Colosseum

Shade of the Colosseum

level 48 · Colosseum Depths
DMG 62–96STR 66DEX 66AGI 60END 60INT 34CHA 20ARM 6460 gold192 exp
The slaves say a gladiator who dies unavenged never leaves the arena. The torches gutter when he walks. Your torch is guttering.
Immortal Doctore

Immortal Doctore

level 50
DMG 66–102STR 76DEX 64AGI 54END 72INT 30CHA 30ARM 12500 gold200 exp
The first trainer of the first ludus, who taught the art of death for so long that death itself became his student. No one remembers his name. Everyone remembers his lessons.
Ludus Traitor

Ludus Traitor

level 52
DMG 70–108STR 80DEX 68AGI 58END 76INT 32CHA 30ARM 13540 gold215 exp
He sold the gate keys of three ludi to the men who burned them. Every gladiator in the city has sworn to kill him. You found him first.
Widow of the Sands

Widow of the Sands

level 54 · Sunken Palace of Nero
DMG 72–112STR 70DEX 88AGI 80END 66INT 36CHA 34ARM 8580 gold230 exp
Four husbands, four champions, four funerals. The bookmakers say she taught each of them everything - except how to beat her.
Iron Colossus

Iron Colossus

level 56 · Sunken Palace of Nero
DMG 78–118STR 96DEX 60AGI 48END 100INT 20CHA 22ARM 22620 gold245 exp
A siege engine that learned to walk, or a man who forgot he was one. The armorers built his plate around him years ago. Nobody has seen him take it off.
Serpent of Carthage

Serpent of Carthage

level 58 · Sunken Palace of Nero
DMG 80–124STR 76DEX 84AGI 94END 72INT 40CHA 36ARM 10660 gold260 exp
Carthage was salted and erased, but its fighting schools survived in exile. He is their final graduate, and Rome is his final exam.
Champion of Two Arenas

Champion of Two Arenas

level 60 · Sunken Palace of Nero
DMG 84–130STR 90DEX 82AGI 74END 88INT 38CHA 44ARM 16700 gold275 exp
Undefeated in Rome. Undefeated in Capua. The two cities went to war over who owns his contract - he fights for whichever pays in blood.
Praetorian Death Squad

Praetorian Death Squad

level 63 · Sunken Palace of Nero
DMG 88–136STR 94DEX 86AGI 76END 94INT 44CHA 40ARM 19760 gold295 exp
Three guards who purged an emperor and were never pardoned. They fight as one body with six arms. The arena is the only place that will still pay them.
Avatar of Mars

Avatar of Mars

level 66 · Sunken Palace of Nero
DMG 92–142STR 104DEX 88AGI 78END 100INT 56CHA 52ARM 21830 gold315 exp
The cultists starved him, bled him, and prayed over him until something answered. Whether the god truly wears his skin is a theological question best debated from a distance.
The Undying Emperor

The Undying Emperor

level 70
DMG 98–152STR 112DEX 96AGI 84END 110INT 60CHA 64ARM 24920 gold345 exp
They buried him with full honors, twice. The sand beneath the Colosseum keeps what it is given, and it was given an emperor who refused the terms of death.

Expeditions

An expedition is a location, a difficulty and a type. The location sets the level, the difficulty sets the risk and the multiplier, the type sets how long you are away. The outcome is a real battle on the road: a win pays full rewards and an item; even a defeat brings back half the gold and experience and a common item.

From the in-game handbookExpedition

PvE fights and timed adventures - your bread-and-butter source of gear and gold.

Quick fight (5 energy, 3 below lv 6) - an instant battle vs an enemy near your level, fought with your full build and chosen tactic. Win = gold, exp and a guaranteed item drop.

Timed expeditions - pick a location and duration (15 min - 8h); longer runs multiply the rewards. The outcome is a real battle on the road - your stats, gear and skills decide it, and you will see the fight log when you collect. Win = full rewards + item drop; even a defeat brings back half the gold/exp and a common item - no expedition ever returns empty-handed. Your character is busy during it. VIP can queue up to 3 expeditions back-to-back.

Drop rarity on a win - every victory rolls the loot ladder: legendary 2% → epic 5% → rare 25% → uncommon 70% → common guaranteed. Some provinces (like Campania) push your odds toward the higher tiers. About 5% of wins also drop one of the 8 ★ Uniques - a ⭐ note lands in your mailbox.

Losing too often? That is the game telling you your gear lags behind your level. Hit the shop, the blacksmith or the dungeon before grinding on.

Choosing an expedition: location, difficulty, type.
Choosing an expedition: location, difficulty, type.

Locations

LocationLevelReward
Sewers Beneath the Arena1×1Reeking tunnels full of rats and runaway slaves.
Suburban Slums5×1.25Dark alleys beyond the walls. Bandits and wild dogs.
Old Cemetery10×1.5A necropolis outside the city. The dead wake at night.
Abandoned Mines18×1.75A collapsed labyrinth full of tough beasts.
Ruins of the Temple of Mars28×2An ancient temple guarded by feral priests.
Colosseum Depths40×2.25The deepest dungeons beneath the arena. Legendary warriors guard the treasures.
Palatine Underworld50×2.5Sealed vaults beneath the palaces of dead emperors. What guards them no longer answers to Rome.

Types

Scouting

Scouting

15 min

A quick recon. Little gold, but safe.

Gold ×1EXP ×1Drop 100%
Patrol

Patrol

60 min

A one-hour mission. Decent gold and experience.

Gold ×2EXP ×2Drop 100%
Raid

Raid

240 min

A serious venture. Big rewards, but you have to wait.

Gold ×4EXP ×4Drop 100%
Siege

Siege

480 min

An all-day campaign. Legendary loot for the patient.

Gold ×7EXP ×7Drop 100%

Difficulties

DifficultyLevelRewardEnergy
Normal
The location as it is. No extra risk, no extra pay.
+0×1+0
Veteran
Deeper in, where the ones who survived the first pass are waiting. Better loot.
+8×1.35+5
Nightmare
The part nobody comes back from with a full crew. The best gear in the location lies here.
+16×1.8+12

Road encounters 22

Expeditions interrupt themselves. Each encounter is a short scene with two or three answers, and the answers pay differently. The outcomes below are listed without their text, because the writing is the point.

EncounterYour options
The Wounded LegionaryBind his wounds · Strip him of his purse · Walk on
The Stranded MerchantLift the cart yourself · Name your price first · Just help him
Bones by the FireSit and play · Listen to their war stories · Keep walking
The Roadside ShrineLeave an offering · Pray, offer nothing · Pocket the offerings
The RunawayPoint the hunters wrong · Claim the bounty · Not our business
Eyes in the TreelineDrive them off · Take to the rocks · Throw them our supper
The Drunken LanistaBuy him a jug · Listen from a distance · Drink elsewhere
The Swollen FordSwim it · Pay the ferryman · Take the long way
The Toll of the RoadThe toll is steel · Tell them your name · Pay and pass
The Hooded StrangerBuy the map · Lift HIS purse instead · Walk past
Smoke on the HorizonGo in · The barn is not on fire yet · Not our fire
The Fallen BrotherBury him properly · His gear serves the living · Check his purse
The Patrician's LitterStand your ground · Step aside · Mock the perfume cloud
The Greek PhysicianBuy the tonic · Your humors are fine
The Lost ChildWalk her home · Point her the right way
The Rival's ScoutGive him a show · Feed him lies · Let him scribble
The Serpent OmenRead the omen · Kill it · Walk around it
The Cold CampSearch it carefully · Rest, touch nothing · Bad ground, keep moving
The Wine ConvoyTake the night watch · One amphora won't be missed · We have our own road
A Familiar FaceDrink with him · Settle the rematch
The Priestess of FortunaDonate to the goddess · Make your own luck
The Legion RecruiterShow the ludus brand · Talk your way around him · Vanish before the tablet opens

World bosses 6

One boss, one window, the whole server. Damage is pooled and the rewards follow contribution. The window opens at 1:00 server time.

The Beast of the Colosseum

The Beast of the Colosseum

Nobody knows what they fed it in the deepest cages. Nobody dared to stop.

Nero's Escaped Tiger

Nero's Escaped Tiger

The Emperor's favorite killer slipped its chains. It remembers every arena it was starved for.

Minotaur of the Catacombs

Minotaur of the Catacombs

The catacomb diggers stopped digging years ago. Now you know why.

Cerberus, Hound of the Gates

Cerberus, Hound of the Gates

Three heads, one appetite. The underworld filed no complaint about the escape.

The Iron Colossus

The Iron Colossus

A bronze titan built for a triumph that never came. Something inside it still marches.

Shade of the First Gladiator

Shade of the First Gladiator

The first man to die on this sand never truly left it. Tonight he takes challengers.

Beasts

Only a Bestiarius fights with one. The beast is a permanent companion and its bonus applies everywhere.

Wolf

Wolf

Strikes first and strikes true

Initiative +5Critical chance +4
Bear

Bear

An unmovable wall of muscle

Max HP +35Armor +4
Lion

Lion

The killing pride of the sands

Strength +5Critical chance +2

Arena bosses 13

Stat blocks only. Where they come from and why they are in front of you is story, so it is not here.

NameHPSTRDEXAGIENDDamageArmor
Gladiator Thrax150181412158–145
Corvinus's Centurion3002516142014–2212
Mine Warden3502814102516–2615
Brennus of Gaul5003518153022–3518
Imperial Champion6003822203225–4022
Fortress Guardian4503016122820–3220
Elite Centurion5503420163024–3822
Senator Corvinus8004025223530–4825
Prefect Macron1,0004840344236–5630
The King of the Pits1,2505638305242–6434
Aquilo, Champion of House Aquila1,4506250445548–7440
The Praetor's Blade1,7007058506255–8446
The Shadow of the Colosseum2,2008270627466–10055