Dungeons & Expeditions
Everything you fight outside the arena ladder: dungeon bosses that gate the good loot, expeditions that run on a timer, world bosses the whole server hits together, and the beasts you keep.
Dungeon bosses 7
Each dungeon ends in a named boss. The first clear pays gems on top of the loot.
๐ณ Sewers Beneath the Arena level 3+ first clear: 5 gems
Boss: Rat King (level 3)
๐ Suburban Slums level 7+ first clear: 10 gems
Boss: Bandit Chief (level 7)
โฐ Old Cemetery level 13+ first clear: 15 gems
Boss: Necromancer (level 13)
Drops pieces of: Spoils of Spartacus
โ Abandoned Mines level 20+ first clear: 20 gems
Boss: Spider Broodmother (level 20)
Drops pieces of: Neptune's Deep
๐ Ruins of the Temple of Mars level 30+ first clear: 30 gems
Boss: Mad Priest of Mars (level 30)
Drops pieces of: Vulcan's Forge, Huntress' Moon
๐ Colosseum Depths level 42+ first clear: 50 gems
Boss: Undead Champion (level 42)
Drops pieces of: Shadows of the Colosseum, Regalia of the Fallen Emperor
๐บ Sunken Palace of Nero level 55+ first clear: 75 gems
Boss: Nero Reborn (level 55)
Drops pieces of: Shadows of the Colosseum, Regalia of the Fallen Emperor
Expeditions
Expeditions run on a timer and cost energy. You pick a location, a difficulty and a mission type; the three multiply together.
Locations
| Location | Unlocks | Reward multiplier | What it is |
|---|---|---|---|
| ๐ณ Sewers Beneath the Arena | level 1 | ×1 | Reeking tunnels full of rats and runaway slaves. |
| ๐ Suburban Slums | level 5 | ×1.25 | Dark alleys beyond the walls. Bandits and wild dogs. |
| โฐ Old Cemetery | level 10 | ×1.5 | A necropolis outside the city. The dead wake at night. |
| โ Abandoned Mines | level 18 | ×1.75 | A collapsed labyrinth full of tough beasts. |
| ๐ Ruins of the Temple of Mars | level 28 | ×2 | An ancient temple guarded by feral priests. |
| ๐ Colosseum Depths | level 40 | ×2.25 | The deepest dungeons beneath the arena. Legendary warriors guard the treasures. |
| ๐บ Palatine Underworld | level 50 | ×2.5 | Sealed vaults beneath the palaces of dead emperors. What guards them no longer answers to Rome. |
Difficulties
| Difficulty | Enemy level | Reward | Extra energy | |
|---|---|---|---|---|
| โช Normal | +0 | ×1 | +0 | The location as it is. No extra risk, no extra pay. |
| ๐ฅ Veteran | +8 | ×1.35 | +5 | Deeper in, where the ones who survived the first pass are waiting. Better loot. |
| ๐ Nightmare | +16 | ×1.8 | +12 | The part nobody comes back from with a full crew. The best gear in the location lies here. |
Mission types
| Type | Duration | Gold | EXP | |
|---|---|---|---|---|
| ๐ Scouting | 15 min | ×1 | ×1 | A quick recon. Little gold, but safe. |
| ๐ก Patrol | 1 h | ×2 | ×2 | A one-hour mission. Decent gold and experience. |
| โ Raid | 4 h | ×4 | ×4 | A serious venture. Big rewards, but you have to wait. |
| ๐ฐ Siege | 8 h | ×7 | ×7 | An all-day campaign. Legendary loot for the patient. |
World bosses 6
Server-wide fights. Everyone chips at the same health bar and rewards scale with the damage you personally dealt.
The Beast of the Colosseum
Nobody knows what they fed it in the deepest cages. Nobody dared to stop.
Nero's Escaped Tiger
The Emperor's favorite killer slipped its chains. It remembers every arena it was starved for.
Minotaur of the Catacombs
The catacomb diggers stopped digging years ago. Now you know why.
Cerberus, Hound of the Gates
Three heads, one appetite. The underworld filed no complaint about the escape.
The Iron Colossus
A bronze titan built for a triumph that never came. Something inside it still marches.
Shade of the First Gladiator
The first man to die on this sand never truly left it. Tonight he takes challengers.
Beasts
A kept beast adds a permanent bonus to your gladiator.
๐บ Wolf
Strikes first and strikes true
๐ป Bear
An unmovable wall of muscle
๐ฆ Lion
The killing pride of the sands
Road encounters 22
Expeditions can interrupt themselves with a choice. Outcomes are weighted and deliberately not listed here - the point is deciding without knowing.
The Wounded Legionary
A legionary lay in the ditch by the milestone, opened up by bandit steel and still breathing. He begged for water and swore his cohort would pay well for his life.
The Stranded Merchant
A wine merchant sat cursing beside his cart, its axle snapped in a rut. His mule looked personally offended. He waved us down before we could pass.
Bones by the Fire
Four old legion veterans sat around a fire off the road, throwing tali and arguing about a siege that ended twenty years ago. They waved me over and rattled the cup.
The Roadside Shrine
A weathered shrine of Mars stood at the crossroads, the altar heavy with offerings - coins, wine, a rusted dagger left by some other fighting man.
The Runaway
A man burst from the treeline with chains still on one wrist and hunters' horns sounding behind him. He saw the brand on my arm and stopped running. "Brother," he said. Just that.
Eyes in the Treeline
Wolves shadowed us for a mile, gray shapes sliding between the pines, patient as tax collectors. The big one finally stepped onto the road ahead.
The Drunken Lanista
An old lanista held court in a roadside taberna, deep in his cups, telling anyone who would listen how he trained three champions of the Colosseum. His hands still had the scars to back it up.
The Swollen Ford
Spring rains had turned the ford into a brown torrent dragging whole branches past. A ferryman waited on the bank with a raft and the smile of a man who knows he is the only option.
The Toll of the Road
Five men stepped from the rocks with drawn blades and rehearsed grins. Their leader explained, very politely, that this stretch of road has a toll and we were standing on it.
The Hooded Stranger
A hooded man at the crossroads offered a "genuine map to a rich man's buried strongbox", price negotiable, questions unwelcome. His boots were too good for a beggar and too muddy for a liar. Hard to say.
Smoke on the Horizon
A farmhouse burned at the edge of a field, and screaming came from inside. Neighbors stood in a helpless half-circle, all buckets and no courage.
The Fallen Brother
A dead gladiator lay under a cypress off the road - ludus brand on his arm, wounds in the front where they belong. No ludus would leave a man like this. Someone dumped him.
The Patrician's Litter
A curtained litter swayed toward us, eight bearers strong, and its guards shoved everyone into the ditch to clear the way. One planted a hand on my chest.
The Greek Physician
A Greek physician with a traveling case of alarming instruments looked me over and declared, unprompted, that my humors were "a catastrophe in progress". He happened to sell the remedy.
The Lost Child
A small girl sat on a milestone, crying with the businesslike persistence of the very lost. Her village was "past the olive hill", which described every direction at once.
The Rival's Scout
A man with ink-stained fingers watched my training drills from the tree line, scribbling on a wax tablet. A scout from a rival ludus, cataloguing your investment.
The Serpent Omen
A snake crossed the road left to right and stopped to look at us - which every soldier, priest and grandmother in the Empire agrees means SOMETHING. Opinions differ violently on what.
The Cold Camp
An abandoned camp sat in a hollow - tents still standing, fire pit cold, a cook pot half full. Whoever left, left fast, and not by choice.
The Wine Convoy
A convoy of wine wagons was hiring blades for the night stretch through the hills - the drivers kept glancing at the tree line like it owed them money.
A Familiar Face
In a roadside taberna, a scarred man looked up from his cup and grinned with what teeth remained. I put him in the sand two seasons ago. Apparently he tells the story better than I do.
The Priestess of Fortuna
A priestess of Fortuna traveled with two silent temple guards and an offering bowl. She looked at me the way merchants look at scales and said the goddess had "plans" for us. Plans accept donations.
The Legion Recruiter
A legion recruiter with a quota and a squint sized me up like livestock and reached for his tablet. "The Emperor needs men of your build," he said, in the tone of a man who does not take no.