ClassesAttributesSkill treesMasteryStat trainingRespec

The four classes

Murmillo

Bastion · Legion · Last Bastion

Shield and gladius. The wall of the sand: soaks punishment, wins long fights, forgives mistakes.

14STR
8DEX
6AGI
14END
8INT
6CHA

Passive: The Wall: +10 block chance, counted before the block cap.

Skill tree →

Retiarius

Tide · Trident · Net

Net and trident. Reach, control and initiative; fragile if the distance closes.

8STR
12DEX
14AGI
8END
10INT
6CHA

Passive: The Eel: +8 dodge chance.

Skill tree →

Dimachaerus

Blade Dance · Shadow · Frenzy

Two blades, no guard. The highest damage ceiling in the game and the shortest tolerance for error.

12STR
14DEX
10AGI
10END
8INT
8CHA

Passive: Twin Blades: +8 critical chance.

Skill tree →

Bestiarius

Bond · Primal · Alpha

Fights alongside a beast. Brings a second body to a duel that was supposed to be one on one.

8STR
8DEX
8AGI
10END
10INT
14CHA

Passive: Beast Blood: +12% max HP, and a beast fights at your side.

Skill tree →

Base attributes at level 1. Every level adds 3 free attribute points and 2 skill points; the level cap is 100. Full formulas for what each attribute does are on the Combat page.

The six attributes

Strength (STR)

Raw damage on every hit: +0.3 damage per point on both ends of the weapon roll. Also feeds block chance (STR/10). The plainest stat in the game and never a wasted point.

Dexterity (DEX)

Critical chance (DEX/5, hard cap 60%) and the critical multiplier (2.0 + DEX/200). Also cuts the enemy dodge (DEX/5) and adds half its value to initiative.

Agility (AGI)

Dodge (AGI/4, hard cap 50%), counter-attack (AGI/8, cap 30%) and initiative: who swings first, and how often you are simply not there.

Endurance (END)

Max HP (+5 per point) and armour (+0.3 per point). Long fights are won here, not by hitting harder. Shown as CON in item data.

Intelligence (INT)

Battle Focus: denies enemy criticals (INT/6) and cuts their dodge (INT/8). The defensive counterpart to Dexterity.

Charisma (CHA)

Double attack (CHA/10), extra gold and intimidation, plus the social systems around the ludus.

From the in-game handbookCharacter

Your gladiator at a glance. Every number here is your real combat value - base stats plus equipment, skills, set bonuses and mastery, exactly what the battle engine uses.

The six stats (you get 3 free points per level):
STR (Strength) - raw damage on every hit
DEX (Precision) - crit chance (DEX/5, hard cap 60%) and crit damage multiplier (2.0 + DEX/200); also lowers enemy dodge
AGI (Agility) - dodge chance (AGI/4, hard cap 50%), Counter (AGI/8, max 30%, rolled only on a blow you did not dodge) and Initiative
END (Endurance) - HP and Armor
INT (Intelligence) - Battle Focus: denies enemy crits (INT/6) and cuts their dodge (INT/8)
CHA (Charisma) - double attack / bonus second strike (CHA/10, max 25%), +gold (CHA/5) and intimidation (-CHA/10% to enemy damage)

Armor is percentage damage reduction, not a flat number: more Armor cuts a bigger share of each hit, but the reduction shrinks against higher-level foes and is capped at 70%. Note the two different "crit" numbers: Crit Chance is how often you crit, Crit Multiplier (from DEX) is how hard that crit lands. Nothing over a hard cap is wasted: crit chance above 60% turns into +1 DEX for every single point over, dodge above 50% into +1 AGI the same way, block above 75% into +1 CON for every 3% over, and on top of that every 2% you hold over any hard cap becomes +1% damage, up to +15% in total - so a maxed specialist keeps getting stronger. Any "Lethal" crit chance from skills is just ordinary crit chance under a fancy name.

Initiative decides who strikes first each round: AGI + half your DEX + all the Initiative on your weapon and armour. Every +1 of Initiative on a piece of gear is +1 here. It does not make you attack more often - that is Double Attack, which comes from CHA.

Healing stops after round 20 - Life Steal, Regen, Vampiric Fang and every other source of healing only work for the first 20 rounds of a fight. After that both fighters can only lose HP, so no duel can drag on forever. Build around it: a healing set wins long fights, but it will not save you past round 20. Cheat Death is the exception - it can still pull you back from the brink at any point in the fight.

Class passive - your permanent bonus, shown in gold under your class. Each class favors different stats: pump your main stat first, but never leave Endurance at base - dead gladiators deal no damage.

Portrait - click it to pick from 22 portraits. 🎖 Titles - equip earned titles; they show next to your name everywhere, including chat and rankings.

Skill trees

From the in-game handbookSkills

Your class skill tree - three themed paths per class. This is where builds are born.

Earn 2 skill points per level. Each rank costs its own number in points (rank 1 = 1pt ... rank 5 = 5pts), so your ~120 lifetime points cover roughly one and a half of the three paths. Choose what defines you.

Passive skills add flat stats (HP, damage, crit, dodge, armor...) that stack on top of your gear - always active, always working.

Proc skills trigger live in battle and show in the fight log:
Bleed - damage over time (chance capped at 50%)
Stun - enemy loses a turn (cap 30%)
Double strike - an extra attack (cap 40%)
Execute - bonus damage vs foes below 30% HP (cap 40%)
Lifesteal - heal from damage dealt (cap 40%)
Thorns - reflect part of hits taken (cap 50%)
Regen - HP back every turn (cap 10%/turn)
Cheat death - survive one lethal blow per fight

Build around them - a stun-lock build plays nothing like a bleed or crit build, and dungeon runs love sustain (lifesteal/regen) since HP carries between stages.

The skill screen in game: three paths per class.
The skill screen in game: three paths per class.

Murmillo Murmillo

Bastion 11 skills

SkillUnlocksMax rankEffect per rank
Shield Wall
Years behind the scutum harden your guard.
level 15+4% armor per rank
Thick Skin
Hardened body takes the blows.
level 55+20 max HP per rank
Spiked Guard
Attackers bleed against your shield.
level 103+3% damage reflected back per rank
Bulwark
You are the wall others hide behind.
level 125+25 max HP per rank
Iron Will
Raise your shield in time.
level 155+3% block chance per rank
Phalanx
Armor like a formation of shields.
level 205+3% armor per rank
Unbreakable
More maximum health.
level 255+3% max HP per rank
Wall Breaker
A body this heavy hits like a battering ram.
level 253+2% damage per rank
Aegis
Divine protection of the arena.
level 285+3% armor per rank
Titan Endurance
Wounds close between rounds.
level 353+2% HP regenerated per round (first 20 rounds) per rank
Roman Wall
Your guard closes more often than it opens.
level 403+4% block chance per rank

Legion 10 skills

SkillUnlocksMax rankEffect per rank
Gladius Mastery
The blade of Rome bites deeper.
level 15+3% damage per rank
Riposte
Answer every blow.
level 55+2% counter chance per rank
Legion Discipline
Trained strikes hit harder.
level 85+2% damage per rank
Shield Bash
Stun with the boss of your shield.
level 105+3% stun chance per rank
Veteran Stance
Every scar teaches defense.
level 155+2% armor per rank
Centurion's Eye
Find the gap in their guard.
level 225+2% critical chance per rank
Champion Guard
Discipline sharpens every strike.
level 305+2% damage per rank
Arena Veteran
The sand has taught you everything.
level 305+2% all attributes per rank
Stone Fist
Your shield is a weapon too.
level 355+4% damage per rank
Conqueror
Strength and precision in one body.
level 385+2% STR and DEX per rank

Last Bastion 9 skills

SkillUnlocksMax rankEffect per rank
Defiance
Every hit hurts a little less.
level 185+2% damage reduction on every hit, after armor per rank
Last Stand
Cornered men swing with everything left.
level 203+8% damage per rank
Juggernaut
Heavy blows lose their edge on you.
level 405+2% damage reduction on every hit, after armor per rank
Martyr's Frame
A body built to endure everything.
level 425+3% max HP per rank
Invictus
Attackers bleed on your armor.
level 453+3% damage reflected back per rank
Shield of Glory
A champion's guard never drops.
level 455+1% armor per rank
Eternal Guard
The block that never falters.
level 485+1% block chance per rank
Spirit of the Colosseum
The sand itself shields its favourite son.
level 503+5% armor per rank
Immortalis
A slim chance to walk away from a killing blow.
level 501+5% chance to survive a killing blow per rank

Retiarius Retiarius

Tide 10 skills

SkillUnlocksMax rankEffect per rank
Evasion
Slip away from blows.
level 55+2% dodge chance per rank
Quick Feet
Strike before they do.
level 55+3 initiative per rank
Hit and Run
Never stand where you struck, so the blow that finds you finds less of you.
level 103+3% damage reduction on every hit, after armor per rank
Riding the Current
The tide carries you first into battle.
level 125+3 initiative per rank
Acrobat
You answer their blows more often.
level 155+2% counter chance per rank
Wiry Frame
A lean body that takes far more than it looks like it can.
level 255+30 max HP per rank
Sea Fighter
The tide sets your pace, and every thrust rides it.
level 305+2% damage per rank
Breath of the Deep
You last in the water long after other men drown.
level 385+2% max HP per rank
Turn the Tide
You become water.
level 403+5% dodge chance per rank
Untouchable
The hardest man in the arena to lay a hand on. Dodge still caps at 50%, and everything above it turns into damage.
level 501+15% dodge chance per rank

Trident 9 skills

SkillUnlocksMax rankEffect per rank
Trident Thrust
Three points, one wound.
level 15+3% damage per rank
Harpoon Strike
Every thrust drives deeper.
level 85+2% damage per rank
Poisoned Blade
Wounds that fester.
level 155+2% bleed chance per rank
Spearhead
Find the artery.
level 225+2% critical chance per rank
Exploit Weakness
Critical wounds tear wide open.
level 253+5% critical damage per rank
Shadow Step
Strike from where they cannot follow.
level 305+2% critical chance per rank
Leviathan's Bite
Crits like the jaws of the deep.
level 425+4% critical damage per rank
Death Dance
Movement flows straight into the blade.
level 453+4% damage per rank
Grace of Neptune
The sea god favors you.
level 455+3% damage per rank

Net 10 skills

SkillUnlocksMax rankEffect per rank
Net Mastery
Tangle them long enough to strike.
level 15+3% stun chance per rank
Entangle
Root them where they stand.
level 105+2% stun chance per rank
Cripple
Wounded legs cannot chase.
level 203+4% stun chance per rank
Wind Dance
Pure agility, refined.
level 205+3% AGI per rank
Net Weaver
The net is an extension of your arm.
level 285+2% AGI per rank
Punish the Miss
Every blow they waste, you make them pay for.
level 353+4% damage per rank
Nerve Strike
A hit on the nerve turns a wound into a killing one.
level 355+4% critical damage per rank
Scarred Hide
Every net fighter who lived this long is mostly old wounds.
level 405+25 max HP per rank
Gift of the Abyss
The deep strengthens everything.
level 485+2% all attributes per rank
Water Dancer
The final form of the flow.
level 503+4% damage per rank

Dimachaerus Dimachaerus

Blade Dance 9 skills

SkillUnlocksMax rankEffect per rank
Pugio Mastery
Twin daggers find weak points.
level 15+3% critical chance per rank
Killer Instinct
Crits hit catastrophically.
level 103+8% critical damage per rank
Razor Edge
Blades honed past reason.
level 125+2% critical chance per rank
Find the Opening
Critical wounds cut deeper.
level 185+4% critical damage per rank
Lethality
More of your strikes land lethal.
level 205+4% critical chance per rank
Executioner
Finish the wounded.
level 253+8% damage vs enemies below 30% HP per rank
Twin Fangs
Both blades bite at once.
level 305+4% critical chance per rank
Critical Master
The art of the perfect cut.
level 353+4% critical chance per rank
Perfection
Every strike aims for the kill.
level 425+2% critical chance per rank

Shadow 9 skills

SkillUnlocksMax rankEffect per rank
Armor Breaker
Twin blades slip between the plates - EVERY strike ignores part of enemy armor.
level 55+5% armor ignored by every attack per rank
Ghost Blade
Cut from where they cannot see.
level 85+4% damage per rank
Flicker
Strike between heartbeats.
level 225+4% damage per rank
Swift Blade
First blood is yours.
level 255+3 initiative per rank
Living Shade
Agility beyond the flesh.
level 325+2% AGI per rank
Shadow Strike
Your critical hits cut through armor like mist.
level 355+5% armor ignored by your critical hits per rank
Death Mark
Mark them. End them.
level 453+5% damage vs enemies below 30% HP per rank
Embrace the Void
What is shadow cannot be wounded.
level 485+2% damage reduction on every hit, after armor per rank
Blade Storm
A wounded man does not survive the flurry.
level 501+10% damage vs enemies below 30% HP per rank

Frenzy 11 skills

SkillUnlocksMax rankEffect per rank
Dual Wield
Two blades, twice the pain.
level 15+3% damage per rank
Flurry of Blows
Strike again before they blink.
level 55+2% double attack chance per rank
Bleeding
Wounds that keep giving.
level 105+3% bleed chance per rank
Battle Frenzy
You fight like something unchained.
level 155+2% damage per rank
Aggravate Wound
Every cut is meant to widen.
level 155+3% damage per rank
Blade Whirlwind
Steel in every direction.
level 203+5% double attack chance per rank
Fury
Rage feeds muscle and aim.
level 305+2% STR and DEX per rank
Relentless
Attack. Again. Again.
level 405+3% double attack chance per rank
Battle Trance
The world slows. You do not.
level 403+4% damage per rank
Thousand Cuts
Nothing survives enough small wounds.
level 455+2% damage per rank
Gladiator King
The arena bows to its king.
level 503+5% damage per rank

Bestiarius Bestiarius

Bond 9 skills

SkillUnlocksMax rankEffect per rank
Beast Bond
Fighting beside the beast makes you deadlier.
level 15+2% damage per rank
Kinship
The pack keeps you alive.
level 125+35 max HP per rank
Taming
A tamed beast opens wounds you could not reach.
level 155+2% damage per rank
Iron Jaw
You have learned to bite as hard as it does.
level 353+6% critical damage per rank
Blood Bond
Their blood closes your wounds.
level 403+4% damage healed back (first 20 rounds) per rank
Symbiosis
Two bodies, one hunter.
level 425+2% all attributes per rank
Beast Master
You strike twice as often as prey expects.
level 455+3% double attack chance per rank
Legion of Beasts
The wild answers your call.
level 503+5% damage per rank
Apex Predator
The killing blow comes twice.
level 501+100% double attack chance per rank (caps at 40%)

Primal 10 skills

SkillUnlocksMax rankEffect per rank
Axe Mastery
The axe remembers the forest.
level 15+2% damage per rank
Thick Hide
Skin like old leather.
level 105+25 max HP per rank
Feral Rage
Something feral drives every swing.
level 103+3% damage per rank
Savage Blow
Blows heavy enough to fold a man.
level 203+5% damage per rank
Survival
You have learned what keeps men alive.
level 205+3% armor per rank
Hardened Hide
Nature made you armored.
level 285+3% armor per rank
War Cry
Your roar lands before your axe does.
level 305+2% damage per rank
Unstoppable
Hit you, and you hit back.
level 405+2% counter chance per rank
Primal Fury
The old blood rises.
level 453+5% damage per rank
Colossus of the Wild
A mountain that walks.
level 485+4% max HP per rank

Alpha 10 skills

SkillUnlocksMax rankEffect per rank
Wild Instinct
Sense the strike before it lands.
level 55+2% dodge chance per rank
Pack Tactics
Strike as the pack strikes.
level 55+2% double attack chance per rank
Howl
They flinch, and you are already there.
level 155+1% damage per rank
Stalker's Eye
Watch. Wait. Strike true.
level 185+2% critical chance per rank
Pack Alpha
The alpha strikes hardest.
level 255+3% damage per rank
Predator
Prey never sees the end.
level 253+4% critical chance per rank
Charge
You come in like a bull.
level 305+3% damage per rank
Dominion
This arena is your territory.
level 325+2% damage per rank
Feral Senses
Nothing surprises the wild.
level 355+2% dodge chance per rank
Eye of the Apex
Kills, not wounds.
level 385+3% critical damage per rank

Mastery lines

Mastery is trained over real time rather than bought outright. Each line belongs to a master, has five ranks, and gems can skip the remaining wait. One lesson per milestone level, five in a lifetime.

Gladiator Strike Kasjar

Flat weapon damage, forged into muscle memory.

Requires STRGrants DamagePer rank 15 / 25 / 40 / 60 / 85

Shadow Reflex Mira

+20 AGI per rank - dodge, initiative, pure speed.

Requires AGIGrants AgilityPer rank 20 / 20 / 20 / 20 / 20

Bull Heart Brutus

Flat health. Old-breed endurance.

Requires ENDGrants Max HPPer rank 100 / 160 / 240 / 350 / 500

Falcon Eye Varn

+20 DEX per rank - crit chance, crit power, precision.

Requires DEXGrants DexterityPer rank 20 / 20 / 20 / 20 / 20
The masters: four teachers, five lessons in a lifetime.
The masters: four teachers, five lessons in a lifetime.
RankCharacter levelAttributeGoldSkip cost
Rank 1304020,00050 gems
Rank 2406060,00075 gems
Rank 35085180,000100 gems
Rank 460115450,000150 gems
Rank 5701501,000,000200 gems

Every lesson takes 72 hours. Your gladiator keeps fighting meanwhile.

Weapon proficiency

Separate from mastery: every weapon type tracks its own kill count. Steps land at 0, 10, 30, 75, 150, 300, 600, 1000 kills.

Stat training

Gold becomes permanent attribute points at the training ground. The price of a point grows with every point you have already trained and is the same for every attribute, so the shape of your build is your choice, not the price list.

SessionLengthPointsPrice
Quick Training15 min+1100% per point
Standard Training1 h+290% per point
Intensive Training4 h+380% per point
Night Training8 h+670% per point

Price of the next point: max(12, 8.784 × n1.15) gold, where n is the number of points already trained. Each attribute's trained base is capped at 30 + 6 per level. Long sessions discount the price and the counter never resets, so the first points are the cheap ones.

From the in-game handbookTraining & Masters

Convert gold into permanent power - stats trained here survive everything, even a Fresh Start.

Stat Training: pick a stat and duration - Quick 15 min (+1 pt) up to Night 8h (+6 pts at a -30% price discount). Longer sessions = better gold-per-point. The price of a point grows with every point your gladiator has already trained, and is the same for every stat. The shape of your build is your choice and not the price list, and the counter never resets, so your first points are the cheap ones. Each stat's trained base is capped at 30 + 6 per level (gear, skills and sets stack on top with no limit) - level up to train it higher. Province Barracks reduce training time. Training cannot be rushed with gems - the clock is the price you pay for base stats.

⚜ Masters (level 30+) - the four masters of your story teach mastery for hard, flat power:
Gladiator Strike (Kasjar) - flat attack damage
Bull Heart (Brutus) - flat HP
Shadow Reflex (Mira) - +20 AGI per rank
Falcon Eye (Varn) - +20 DEX per rank

The rule of five: one lesson per milestone (lv 30/40/50/60/70) = 5 lessons in a lifetime. Each next lesson costs more gold (20k up to 1M) and demands a higher trained stat. Deeper ranks in one line give bigger bonuses - so specialize into one master or sample several, but you cannot have everything. Every lesson takes 72h (one at a time; your gladiator keeps fighting meanwhile, gems can skip the wait).

Stat training: pick an attribute and a session length.
Stat training: pick an attribute and a session length.

Respec

Rebuilding your skill allocation is free up to level 10, so early experimenting costs nothing. After that it costs 400 gems.