Items & Forge
Every unique in Arena Immortalis is a trade, not an upgrade. Each one hands you something strong and takes something real away, so gear defines your build rather than just raising its numbers.
Uniques 29
Uniques drop rarely from dungeon bosses and expeditions. Build around one - do not collect them.
★ Berserker
your damage rises as your HP falls, up to +12% at the brink of death, but you cannot heal by any means.
★ Bleeding Crown
your bleeds deal 4x damage, but your hits can never crit.
★ Boarhide
-5 flat damage from every hit and +220 max HP, but -32 initiative.
★ Bronze Lung
recover 3% of your max HP every round for the first 20 rounds, but you deal 12% less damage.
★ Dead Man’s Belt
your damage climbs as your HP falls, up to +22% at the brink, but you cannot regenerate and lose 60 max HP.
★ Editor’s Favour
+15 luck and +35% gold found, but -25 armor.
★ Executioner
+70% critical damage against enemies below 50% HP, but -15% critical damage against healthier ones.
★ Gambler
every hit rolls between 0.5x and 2.0x damage instead of a fixed amount, which averages out higher.
★ Gravedigger
+30% damage against enemies below 30% HP, but -10% critical chance.
★ Houndtooth
+28% chance to inflict bleeding, but -15% critical chance.
★ Hourglass
+28% double attack chance, but you deal 18% less damage.
★ Kingmaker
+26% damage, but -360 max HP.
★ Leechbone
heal for 20% of the damage you deal in the first 20 rounds, but -140 max HP.
★ Lictor
+20% chance to stun, but you deal 16% less damage.
★ Martyr
reflect 42% of damage taken and +420 max HP, but you deal 32% less damage.
★ Mirror
reflect 32% of the damage you take, but your own damage is cut by 30%.
★ Ratcatcher
+20% double attack chance, but you deal 14% less damage.
★ Salt-Caked
+28 initiative and +8% dodge, but -90 max HP.
★ Second Skin
+16% dodge, but -55 armor. Nothing between you and the blade.
★ Seer’s Blindfold
+85 Intelligence, denying enemy crits and sharpening your aim, but -26% dodge.
★ Splintered
+20% block and +14% counter, but -22% dodge.
★ Sunderer
ignore 38% of enemy armor, but -26% critical chance.
★ Swiftblade
one guaranteed extra attack every turn, but each hit deals 32% less damage.
★ Thornweave
reflect 28% of the damage you take, but you deal 20% less damage.
★ Tortoise
you take 40% less damage, but you can neither crit nor dodge.
★ Twin Souls
+30% double attack and +20% counter, but -60 armor.
★ Undying
recover 6% of your max HP every round for the first 20 rounds, but you can never land a critical hit.
★ Vampiric
heal for 22% of the damage you deal during the first 20 rounds, but your maximum HP is cut by 15%.
★ Widow’s Kiss
+24% critical chance, but -210 max HP.
Sets 22
A full set is 6 pieces: Blade (main), Cuirass (chest), Helm (head), Greaves (legs), Grips (hands), Striders (feet). Bonuses trigger at 2, 4 and 6 equipped pieces.
Legionary's Bulwark level 10 mur
Wall of Rome level 25 mur
Aegis of Mars level 50 mur
Tidecaller's Net level 10 ret
Neptune's Grasp level 25 ret
Abyssal Tide level 50 ret
Twin Fangs level 10 dim
Crimson Dance level 25 dim
Shadow of Two Blades level 50 dim
Packhunter's Garb level 10 bes
Alpha's Dominion level 25 bes
Primal Sovereign level 50 bes
Bastion of the Tenth level 37 mur
Coils of the Deep level 37 ret
Crimson Vow level 37 dim
Bonecaller's Hide level 37 bes
Spoils of Spartacus level 12
Neptune's Deep level 20
Vulcan's Forge level 28
Huntress' Moon level 35
Shadows of the Colosseum level 42
Regalia of the Fallen Emperor level 48
Affix pools
Affixes are the rolled suffixes on dropped gear. The main pool rolls first and carries the bigger number; the sub pool fills the remaining lines.
Main affixes
| Affix | Stat | Base |
|---|---|---|
| of Strength | Strength | +2 |
| of Precision | Dexterity | +2 |
| of Swiftness | Agility | +2 |
| of Endurance | Constitution | +2 |
| of Vitality | Max HP | +12 |
| of Ferocity | Critical chance | +2 |
| of the Clear Eye | Intelligence | +2 |
| of Presence | Charisma | +2 |
Sub affixes
| Affix | Stat | Base |
|---|---|---|
| of Warding | Armor | +3 |
| of Shadows | Dodge | +2 |
| of the Wind | Initiative | +3 |
| of the Ox | Strength | +2 |
| of the Boar | Constitution | +2 |
| of the Bear | Max HP | +12 |
| of the Hawk | Dexterity | +2 |
| of the Fox | Agility | +2 |
Affix count by rarity
| Rarity | Affixes |
|---|---|
| common | {"main":[0,0],"sub":[0,0]} |
| uncommon | {"main":[1,1],"sub":[1,0.5]} |
| rare | {"main":[2,1.5],"sub":[2,0.7]} |
| epic | {"main":[2,2.5],"sub":[3,0.85]} |
| legendary | {"main":[3,3.2],"sub":[3,1]} |
| set | {"main":[2,2],"sub":[2,0.7]} |
| nset | {"main":[2,2.2],"sub":[3,0.8]} |
Quality tiers
Every drop rolls a quality percentage on top of its rarity. The same sword can be a floor item or a trophy.
| Tier | From |
|---|---|
| Perfect | 100% |
| Grandmaster | 93% |
| Masterwork | 78% |
| Exquisite | 51% |
| Fine | 19% |
| Plain | 3% |
| Chipped | 0% |
Chance of a top roll, by rarity
| Rarity | Peak chance |
|---|---|
| common | 9% |
| uncommon | 11% |
| rare | 15% |
| epic | 20% |
| legendary | 25% |
| set | 19% |
| nset | 19% |
| cursed | 15% |
Traits
Traits are the special lines that appear on rarer gear, rolled between a minimum and a maximum.
Weapon traits
| Trait | Range |
|---|---|
| lowhp dmg | 1–10 |
| Lifesteal | 1–5 |
| Bleed chance +0% | 5–15 |
| execute | 3–10 |
| dblatk | 1–4 |
| Armor Pierce +0% | 5–15 |
Armour traits
| Trait | Range |
|---|---|
| Armor | 1–30 |
| Regeneration | 1–3 |
| reflect | 3–10 |
| ironhide | 1–4 |
| bleed res | 10–30 |
| stun res | 10–30 |
| crit res | 1–5 |
| Luck | 1–5 |
| goldfind | 3–10 |
Traits can appear on: uncommon, rare, epic, legendary, set, nset.
Upgrading to +10
The blacksmith raises an item's stats step by step. How much each step gives depends on rarity.
| Rarity | Stat gain per upgrade | Forge multiplier |
|---|---|---|
| common | +0.5 | ×1 |
| uncommon | +1 | ×1.3 |
| rare | +1.5 | ×1.6 |
| epic | +2 | ×2 |
| legendary | +3 | ×2.5 |
| set | +3 | ×2.5 |
| nset | +3 | ×2.5 |
| cursed | +1.5 | ×1.6 |
Selling
What the vendor pays, as a fraction of item value.
| Rarity | Vendor pays |
|---|---|
| common | 30% |
| uncommon | 40% |
| rare | 50% |
| epic | 65% |
| legendary | 80% |
| cursed | 5% |
| set | 60% |
| nset | 70% |
Cursed items are deliberately near-worthless to vendors.
Gem shop
What gems buy. Gems are the premium currency; none of this is required to finish the story.
| Item | Cost | What it does |
|---|---|---|
| ⚡ Energy Refill | 35 gems | Instantly full energy. Max 3 times per day. |
| ⏭ Skip the Wait | variable | Instantly finish your current work or expedition. Cost: 10💎 per started hour of remaining time (min 10). |
| 🔄 Refresh Shop | 15 gems | Instantly reroll the shop offer. New items, new chances. |
| 🖼 Animated Profile Frame | 500 gems | A unique golden frame on your name. Permanent. |
| 📝 Name Change | 300 gems | Change your gladiator name. |
| ✨ Glowing Name | 350 gems | Your name glows gold on rankings and chat. Permanent. |
| 🔄 Stat Reset | 200 gems | Reset all stat points. Refunds every point spent. |
| 🔄 Skill Reset | 200 gems | Reset your skill tree. Refunds all points. |
| 🌅 Fresh Start | variable | Begin again from level 1 with a class of your choice. Keeps your name, cosmetics and PURCHASED gems - everything else (including earned gems) returns to the sand. First one FREE, next 500 gems. No way back. |
| 🔁 Class Respec | 400 gems | Change your class WITHOUT losing your character. Refunds ALL stat points and your entire skill tree to spend again. Keeps your level, XP, gold, gems, name, cosmetics and gear - items your new class cannot use are moved to your backpack. FREE under level 10 - try a class risk-free while you are new. |