Items & Forge

Every unique in Arena Immortalis is a trade, not an upgrade. Each one hands you something strong and takes something real away, so gear defines your build rather than just raising its numbers.

UniquesSetsAffixesQualityTraitsUpgradingSellingGem shop

Uniques 29

Uniques drop rarely from dungeon bosses and expeditions. Build around one - do not collect them.

★ Berserker

your damage rises as your HP falls, up to +12% at the brink of death, but you cannot heal by any means.

★ Bleeding Crown

your bleeds deal 4x damage, but your hits can never crit.

★ Boarhide

-5 flat damage from every hit and +220 max HP, but -32 initiative.

★ Bronze Lung

recover 3% of your max HP every round for the first 20 rounds, but you deal 12% less damage.

★ Dead Man’s Belt

your damage climbs as your HP falls, up to +22% at the brink, but you cannot regenerate and lose 60 max HP.

★ Editor’s Favour

+15 luck and +35% gold found, but -25 armor.

★ Executioner

+70% critical damage against enemies below 50% HP, but -15% critical damage against healthier ones.

★ Gambler

every hit rolls between 0.5x and 2.0x damage instead of a fixed amount, which averages out higher.

★ Gravedigger

+30% damage against enemies below 30% HP, but -10% critical chance.

★ Houndtooth

+28% chance to inflict bleeding, but -15% critical chance.

★ Hourglass

+28% double attack chance, but you deal 18% less damage.

★ Kingmaker

+26% damage, but -360 max HP.

★ Leechbone

heal for 20% of the damage you deal in the first 20 rounds, but -140 max HP.

★ Lictor

+20% chance to stun, but you deal 16% less damage.

★ Martyr

reflect 42% of damage taken and +420 max HP, but you deal 32% less damage.

★ Mirror

reflect 32% of the damage you take, but your own damage is cut by 30%.

★ Ratcatcher

+20% double attack chance, but you deal 14% less damage.

★ Salt-Caked

+28 initiative and +8% dodge, but -90 max HP.

★ Second Skin

+16% dodge, but -55 armor. Nothing between you and the blade.

★ Seer’s Blindfold

+85 Intelligence, denying enemy crits and sharpening your aim, but -26% dodge.

★ Splintered

+20% block and +14% counter, but -22% dodge.

★ Sunderer

ignore 38% of enemy armor, but -26% critical chance.

★ Swiftblade

one guaranteed extra attack every turn, but each hit deals 32% less damage.

★ Thornweave

reflect 28% of the damage you take, but you deal 20% less damage.

★ Tortoise

you take 40% less damage, but you can neither crit nor dodge.

★ Twin Souls

+30% double attack and +20% counter, but -60 armor.

★ Undying

recover 6% of your max HP every round for the first 20 rounds, but you can never land a critical hit.

★ Vampiric

heal for 22% of the damage you deal during the first 20 rounds, but your maximum HP is cut by 15%.

★ Widow’s Kiss

+24% critical chance, but -210 max HP.

Sets 22

A full set is 6 pieces: Blade (main), Cuirass (chest), Helm (head), Greaves (legs), Grips (hands), Striders (feet). Bonuses trigger at 2, 4 and 6 equipped pieces.

Legionary's Bulwark level 10 mur

2 pieces Armor +8
4 pieces Max HP +60Armor % +5
6 pieces Armor % +10Flat damage reduction +2Unbreakable: -2 flat damage from every hit

Wall of Rome level 25 mur

2 pieces Armor +18
4 pieces Max HP +150Armor % +8
6 pieces Armor % +14Flat damage reduction +4Block +6The Wall stands: +6% block, -4 damage per hit

Aegis of Mars level 50 mur

2 pieces Armor +35
4 pieces Max HP +350Armor % +12
6 pieces Armor % +20Flat damage reduction +7Block +10Damage % +8Mars himself: massive defense AND +8% damage

Tidecaller's Net level 10 ret

2 pieces Dodge +3
4 pieces init +6Dodge +3
6 pieces Dodge +5init +8Slippery as the tide: +5% dodge, +8 initiative

Neptune's Grasp level 25 ret

2 pieces Dodge +4
4 pieces init +10Dodge +5
6 pieces Dodge +8init +14Damage % +6The sea strikes back: +6% damage on top of the dance

Abyssal Tide level 50 ret

2 pieces Dodge +6
4 pieces init +16Dodge +7
6 pieces Dodge +12init +22Damage % +12Critical chance +6The abyss looks back: dodge, speed, crit - all of it

Twin Fangs level 10 dim

2 pieces Critical chance +3
4 pieces Critical chance +4Damage % +4
6 pieces Critical chance +6crit dmg pct +20Both fangs bite: +20% crit damage

Crimson Dance level 25 dim

2 pieces Critical chance +5
4 pieces Critical chance +6Damage % +7
6 pieces Critical chance +9crit dmg pct +35init +8The dance quickens: crits carve deeper, strikes come sooner

Shadow of Two Blades level 50 dim

2 pieces Critical chance +7
4 pieces Critical chance +9Damage % +11
6 pieces Critical chance +14crit dmg pct +55init +12Dodge +5You are the shadow: overwhelming crit and speed

Packhunter's Garb level 10 bes

2 pieces Max HP +40
4 pieces Damage % +5Max HP +50
6 pieces Damage % +8Max HP +80The pack hunts as one: +8% damage, +80 HP

Alpha's Dominion level 25 bes

2 pieces Max HP +90
4 pieces Damage % +8Max HP +110
6 pieces Damage % +12Max HP +180Critical chance +5Alpha rules: damage, endurance and killer instinct

Primal Sovereign level 50 bes

2 pieces Max HP +180
4 pieces Damage % +12Max HP +220
6 pieces Damage % +18Max HP +380Critical chance +8Armor % +8Nature bows: the apex predator of the sands

Bastion of the Tenth level 37 mur

2 pieces Armor +26
4 pieces Max HP +240Armor % +10
6 pieces Armor % +17Flat damage reduction +5Block +8The Tenth never yielded: -5 damage per hit, +8% block

Coils of the Deep level 37 ret

2 pieces Dodge +5
4 pieces init +13Dodge +6
6 pieces Dodge +10init +18Damage % +9The deep coils tighten: +10% dodge, +18 initiative, +9% damage

Crimson Vow level 37 dim

2 pieces Critical chance +6
4 pieces Critical chance +7Damage % +9
6 pieces Critical chance +11crit dmg pct +45init +10The vow is paid in blood: +11% crit, +45% crit damage

Bonecaller's Hide level 37 bes

2 pieces Max HP +135
4 pieces Damage % +10Max HP +165
6 pieces Damage % +15Max HP +280Critical chance +6The pack answers bone: +15% damage, +280 HP

Spoils of Spartacus level 12

Neptune's Deep level 20

Vulcan's Forge level 28

Huntress' Moon level 35

Shadows of the Colosseum level 42

Regalia of the Fallen Emperor level 48

Affix pools

Affixes are the rolled suffixes on dropped gear. The main pool rolls first and carries the bigger number; the sub pool fills the remaining lines.

Main affixes

AffixStatBase
of StrengthStrength+2
of PrecisionDexterity+2
of SwiftnessAgility+2
of EnduranceConstitution+2
of VitalityMax HP+12
of FerocityCritical chance+2
of the Clear EyeIntelligence+2
of PresenceCharisma+2

Sub affixes

AffixStatBase
of WardingArmor+3
of ShadowsDodge+2
of the WindInitiative+3
of the OxStrength+2
of the BoarConstitution+2
of the BearMax HP+12
of the HawkDexterity+2
of the FoxAgility+2

Affix count by rarity

RarityAffixes
common{"main":[0,0],"sub":[0,0]}
uncommon{"main":[1,1],"sub":[1,0.5]}
rare{"main":[2,1.5],"sub":[2,0.7]}
epic{"main":[2,2.5],"sub":[3,0.85]}
legendary{"main":[3,3.2],"sub":[3,1]}
set{"main":[2,2],"sub":[2,0.7]}
nset{"main":[2,2.2],"sub":[3,0.8]}

Quality tiers

Every drop rolls a quality percentage on top of its rarity. The same sword can be a floor item or a trophy.

TierFrom
Perfect100%
Grandmaster93%
Masterwork78%
Exquisite51%
Fine19%
Plain3%
Chipped0%

Chance of a top roll, by rarity

RarityPeak chance
common9%
uncommon11%
rare15%
epic20%
legendary25%
set19%
nset19%
cursed15%

Traits

Traits are the special lines that appear on rarer gear, rolled between a minimum and a maximum.

Weapon traits

TraitRange
lowhp dmg1–10
Lifesteal1–5
Bleed chance +0%5–15
execute3–10
dblatk1–4
Armor Pierce +0%5–15

Armour traits

TraitRange
Armor1–30
Regeneration1–3
reflect3–10
ironhide1–4
bleed res10–30
stun res10–30
crit res1–5
Luck1–5
goldfind3–10

Traits can appear on: uncommon, rare, epic, legendary, set, nset.

Upgrading to +10

The blacksmith raises an item's stats step by step. How much each step gives depends on rarity.

RarityStat gain per upgradeForge multiplier
common+0.5×1
uncommon+1×1.3
rare+1.5×1.6
epic+2×2
legendary+3×2.5
set+3×2.5
nset+3×2.5
cursed+1.5×1.6

Selling

What the vendor pays, as a fraction of item value.

RarityVendor pays
common30%
uncommon40%
rare50%
epic65%
legendary80%
cursed5%
set60%
nset70%

Cursed items are deliberately near-worthless to vendors.

Gem shop

What gems buy. Gems are the premium currency; none of this is required to finish the story.

ItemCostWhat it does
Energy Refill35 gemsInstantly full energy. Max 3 times per day.
Skip the WaitvariableInstantly finish your current work or expedition. Cost: 10💎 per started hour of remaining time (min 10).
🔄 Refresh Shop15 gemsInstantly reroll the shop offer. New items, new chances.
🖼 Animated Profile Frame500 gemsA unique golden frame on your name. Permanent.
📝 Name Change300 gemsChange your gladiator name.
Glowing Name350 gemsYour name glows gold on rankings and chat. Permanent.
🔄 Stat Reset200 gemsReset all stat points. Refunds every point spent.
🔄 Skill Reset200 gemsReset your skill tree. Refunds all points.
🌅 Fresh StartvariableBegin again from level 1 with a class of your choice. Keeps your name, cosmetics and PURCHASED gems - everything else (including earned gems) returns to the sand. First one FREE, next 500 gems. No way back.
🔁 Class Respec400 gemsChange your class WITHOUT losing your character. Refunds ALL stat points and your entire skill tree to spend again. Keeps your level, XP, gold, gems, name, cosmetics and gear - items your new class cannot use are moved to your backpack. FREE under level 10 - try a class risk-free while you are new.